Unreal Engine 4 Game Development Quick Start Guide: Programming professional 3D games with Unreal Engine 4 (English Edition)

Unreal Engine 4 Game Development Quick Start Guide: Programming professional 3D games with Unreal Engine 4 (English Edition)

作者
Rachel Cordone
语言
英语
出版社
Packt Publishing 版次:1
出版日期
2019年5月31日
纸书页数
202页
电子书格式
epub,pdf,mobi,azw3,txt,fb2,djvu
文件大小
14116 KB
下载次数
2067
更新日期
2023-05-20
运行环境
PC/Windows/Linux/Mac/IOS/iPhone/iPad/iBooks/Kindle/Android/安卓/平板
内容简介

Learn how to use Unreal Engine 4 by building 3D and multiplayer games using Blueprints

Key Features

Learn the fundamentals of Unreal Engine such as project templates, Blueprints, and C++

Use replication to create multiplayer games

Build dynamic game elements using Animation Blueprints and behaviour trees

Book Description

Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games.

You'll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you'll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you'll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games.

By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.

What you will learn

Learn how to use project templates for your games

Create custom Blueprints and C++ classes and extend from Epic's base classes

Use Unreal Motion Graphics (UMG) to create menus and Heads-up Displays (HUDs) for your game

Develop more dynamic characters using Animation Blueprints

Understand how to create complex AI with behavior trees

Optimize, test, and deploy a UE4 project

Who this book is for

You will find this book useful if you already have some game development experience or are a Unity user who wants to get started with UE4. Knowledge of basic object-oriented programming topics such as variables, functions, and classes is assumed.

Table of Contents

Introduction to Unreal Engine 4

Programming Using Blueprints

Adding C++ to a Blueprint Project

Creating HUDs and Menus Using UMG

Animation Blueprints

AI with Behavior Tree and Blackboard

Multiplayer Games

Optimization, Testing, and Packaging

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