Unreal Engine 4 Shaders and Effects Cookbook: Over 70 recipes for mastering post-processing effects and advanced shading techniques (English Edition)

Unreal Engine 4 Shaders and Effects Cookbook: Over 70 recipes for mastering post-processing effects and advanced shading techniques (English Edition)

作者
Brais Brenlla Ramos、John P. Doran
语言
英语
出版社
Packt Publishing 版次:1
出版日期
2019年5月27日
纸书页数
524页
电子书格式
epub,pdf,mobi,azw3,txt,fb2,djvu
文件大小
125004 KB
下载次数
1012
更新日期
2023-05-21
运行环境
PC/Windows/Linux/Mac/IOS/iPhone/iPad/iBooks/Kindle/Android/安卓/平板
内容简介

Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine's Material Editor

Key Features

Create stunning visual effects for 3D games and high-quality graphics

Design efficient Shaders for mobile platforms without sacrificing their realism

Discover what goes into the structure of Shaders and why lighting works the way it does

Book Description

Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.

With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it.

All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!

What you will learn

Master Unreal Engine's rendering pipeline for developing real-time graphics

Use physically based rendering (PBR) for building materials and lighting solutions

Build optimized materials for games targeting multiple platforms

Understand Unreal Engine's node and functions for creating desirable effects

Design and build production-ready shaders

Explore Unreal Engine's Material Editor for building complex materials and textures

Who this book is for

This book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book. Table of Contents

Physically Based Rendering

Post-Processing Effects

Opaque Materials and Texture Mapping

Translucent Materials and More

Beyond Traditional Material Uses

Advanced Material Techniques

Using Material Instances

Mobile Shaders and Material Optimization

Some Extra Useful Nodes

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