Unreal Engine 4.x Scripting with C++ Cookbook: Develop quality game components and solve scripting problems with the power of C++ and UE4, 2nd Edition (English Edition)

Unreal Engine 4.x Scripting with C++ Cookbook: Develop quality game components and solve scripting problems with the power of C++ and UE4, 2nd Edition (English Edition)

作者
John P. Doran、William Sherif、Stephen Whittle
语言
英语
出版社
Packt Publishing 版次:2
出版日期
2019年3月29日
纸书页数
708页
电子书格式
epub,pdf,mobi,azw3,txt,fb2,djvu
文件大小
67104 KB
下载次数
6360
更新日期
2023-06-09
运行环境
PC/Windows/Linux/Mac/IOS/iPhone/iPad/iBooks/Kindle/Android/安卓/平板
内容简介

Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI

Key Features

Build captivating multiplayer games using Unreal Engine and C++

Incorporate existing C++ libraries into your game to add extra functionality such as hardware integration

Practical solutions for memory management, error handling, inputs, and collision for your game codebase

Book Description

Unreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine.

This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself.

With a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language!

What you will learn

Create C++ classes and structs that integrate well with UE4 and the Blueprints editor

Discover how to work with various APIs that Unreal Engine already contains

Utilize advanced concepts such as events, delegates, and interfaces in your UE4 projects

Build user interfaces using Canvas and UMG through C++

Extend the Unreal Editor by creating custom windows and editors

Implement AI tasks and services using C++, Blackboard, and Behavior Trees

Write C++ code with networking in mind and replicate properties and functions

Who this book is for

If you are a professional game developer looking for solutions to common scripting problems, then this book is for you. Knowledge of the fundamentals of game design and C++ is expected to get the most out of this book.

Table of Contents

UE4 Development Tools

Creating Classes

Memory Management, Smart Pointers, and Debugging

Actors and Components

Handling Events and Delegates

Input and Collision

Communication Between Classes and Interfaces - Part I

Communication Between Classes and Interfaces - Part II

Integrating C++ and the Unreal Editor - Part I

Integrating C++ and the Unreal Editor - Part II

Working with UE4 APIs

Multiplayer Networking in UE4

AI for Controlling NPCs

User Interfaces – UI and UMG

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