Procedural Storytelling in Game Design (English Edition)

Procedural Storytelling in Game Design (English Edition)

作者
Tanya X. Short、Tarn Adams
语言
英语
出版社
A K Peters/CRC Press 版次:1
出版日期
2019年3月14日
纸书页数
404页
电子书格式
epub,pdf,mobi,azw3,txt,fb2,djvu
文件大小
12244 KB
下载次数
6443
更新日期
2023-09-02
运行环境
PC/Windows/Linux/Mac/IOS/iPhone/iPad/iBooks/Kindle/Android/安卓/平板
内容简介

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

Key Features

Introduces the differences between static/traditional game design and procedural game design

Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways

World’s finest guide for how to begin thinking about procedural design

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