Beginning C++ Game Programming: Learn to program with C++ by building fun games, 2nd Edition (English Edition)

Beginning C++ Game Programming: Learn to program with C++ by building fun games, 2nd Edition (English Edition)

作者
John Horton
语言
英语
出版社
Packt Publishing 版次:2
出版日期
2019年10月31日
纸书页数
748页
电子书格式
epub,pdf,mobi,azw3,txt,fb2,djvu
文件大小
26399 KB
下载次数
3002
更新日期
2023-06-09
运行环境
PC/Windows/Linux/Mac/IOS/iPhone/iPad/iBooks/Kindle/Android/安卓/平板
内容简介

Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019

Key Features

Learn game development and C++ with a fun, example-driven approach

Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders

Discover tips to expand your finished games by thinking critically, technically, and creatively

Book Description

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.

The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills.

By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch

What you will learn

Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML

Explore C++ OOP by building a Pong game

Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound

Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns

Add advanced features to your game using pointers, references, and the STL

Scale and reuse your game code by learning modern game programming design patterns

Who this book is for

This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you’ll find this book useful. Table of Contents

C++, SFML, Visual Studio. and Starting the First Game

Variables, Operators, and Decisions —Animating Sprites

C++ Strings and SFML Time — Player Input and HUD

Loops, Arrays, Switches, Enumerations, and Functions — Implementing Game I%

Collisions. Sound, and End Conditions — Making the Game Playable

Object-Oriented Programming — Starting the Pong Game

Dynamic Collision Detection and Physics — Finishing the Pong Game

SFML Views — Starting the Zombie Shooter Game

C++ References, Sprite Sheets, and Vertex Arrays

Pointers, the Standard Template Library, and Texture Management

Collision Detection, Pickups, and Bullets

Layering Views and Implementing the HUD

Sound Effects, File 110, and Finishing the Game

Abstraction and Code Management — Making Better Use of 00P

Advanced OOP — Inheritance and Polymorphism

Building Playable Levels and Collision Detection

Sound Spatialization and the HUD

Particle Systems and Shaders

(N.B. Please use the Look Inside option to see further chapters)

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