Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints (English Edition)

Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints (English Edition)

作者
Kevin Mack、Robert Ruud
语言
英语
出版社
Packt Publishing 版次:1
出版日期
2019年4月30日
纸书页数
632页
电子书格式
epub,pdf,mobi,azw3,txt,fb2,djvu
文件大小
96435 KB
下载次数
6665
更新日期
2023-05-20
运行环境
PC/Windows/Linux/Mac/IOS/iPhone/iPad/iBooks/Kindle/Android/安卓/平板
内容简介

Get to grips with designing and building virtual reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you how to create controllable avatars, user interfaces, and more

Key Features

Learn about effective VR design and develop virtual reality games and applications for any VR platform

Build essential features for VR such as player locomotion and interaction, 3D user interfaces, and 360 media players

Explore multiplayer networking and understand how to extend the engine using plugins and asset packs

Book Description

Unreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprints, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers who want to bring their VR visions to life. This book will guide you step-by-step through a series of projects that cover essential concepts and techniques for VR development in UE4.

You will begin by learning how to think about (and design for) VR, before proceeding to set up a development environment. You'll focus on a series of practical projects, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, build player locomotion schemes, and use hand controllers to interact with the virtual environment. You'll then create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile and optimize the worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine.

By the end of this book, you will have gained a solid understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR projects.

What you will learn

Understand design principles and concepts for building VR applications

Set up your development environment with Unreal Blueprints and C++

Create a player character with several locomotion schemes

Evaluate and solve performance problems in VR to maintain high frame rates

Display mono and stereo videos in VR

Extend Unreal Engine's capabilities using various plugins

Who this book is for

This virtual reality book is for anyone interested in learning how to develop virtual reality games and applications using UE4. While developers new to UE4 will benefit from the hands-on projects covered in a step-by-step manner, both new and experienced developers will learn crucial principles and techniques for VR development in UE4.

Table of Contents

Thinking in VR

Setting up your Development Environment

Hello World: Your First VR Project

Getting Around the Virtual World

Interacting with the Virtual World - Part I

Interacting with the Virtual World - Part II

Creating User Interfaces in VR

Building the World and Optimizing for VR

Displaying Media in VR

Creating a Multiplayer Experience in VR

Taking VR Further: Extending Unreal Engine

Where to Go from Here

A: Useful Mind Hacks

B: Research and Further Reading

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