Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition (English Edition)

Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition (English Edition)

作者
Robert Wells
语言
英语
出版社
Packt Publishing 版次:第 3rd 版
出版日期
2020年9月30日
纸书页数
676页
电子书格式
epub,pdf,mobi,azw3,txt,fb2,djvu
文件大小
110539 KB
下载次数
3779
更新日期
2023-06-26
运行环境
PC/Windows/Linux/Mac/IOS/iPhone/iPad/iBooks/Kindle/Android/安卓/平板
内容简介

Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way

Key Features

Gain a high-level overview of the Unity game engine while building your own games portfolio

Discover best practices for implementing game animation, game physics, shaders, and effects

Create fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agents

Book Description

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio. What you will learn

Learn the fundamentals of game development, including GameObjects, components, and scenes

Develop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D games

Handle player controls and input functionality for your Unity games

Implement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-Agents

Create virtual and augmented reality games using UnityVR and AR Foundation

Explore the cutting-edge features of Unity 2020 and how they can be used to improve your games

Who this book is for

If you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required. Table of Contents

Exploring the Fundamentals of Unity

Creating a Collection Game

Creating a Space Shooter

Continuing the Space Shooter Game

Creating a 2D Adventure Game

Continuing the 2D Adventure

Completing the 2D Adventure

Creating Artificial Intelligence

Continuing with Intelligent Enemies

Evolving AI using ML-Agents

Entering Virtual Reality

Completing the VR Game

Creating an Augmented Reality Game Using AR Foundation

Completing the AR game with the Universal Render Pipeline

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