Unreal Engine Blueprints Visual Scripting Projects: Learn Blueprints Visual Scripting in UE4 by building three captivating 3D Games (English Edition)

Unreal Engine Blueprints Visual Scripting Projects: Learn Blueprints Visual Scripting in UE4 by building three captivating 3D Games (English Edition)

作者
Lauren S. Ferro
语言
英语
出版社
Packt Publishing 版次:1
出版日期
2019年2月28日
纸书页数
530页
电子书格式
epub,pdf,mobi,azw3,txt,fb2,djvu
文件大小
93139 KB
下载次数
6691
更新日期
2023-05-20
运行环境
PC/Windows/Linux/Mac/IOS/iPhone/iPad/iBooks/Kindle/Android/安卓/平板
内容简介

Design and Develop feature-rich professional 3D games using Visual Scripting System in Unreal Engine 4

Key Features

Create exhilarating and interactive 3D games with Unreal Engine 4 Blueprints

Take your game designs from inspiration to a fully playable game without writing a single line of code

Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, AI, and more

Book Description

The Blueprints Visual Scripting system helps you to create gameplay elements from within Unreal Engine. This book will provide you with the essential foundation to learn how to build complex game mechanics quickly and easily without writing any code.

Starting off with the basic setup of fundamental game components, you will gradually move on to build your first minimalistic 3D platformer game that will introduce creating basic movement along with a simple quest system. You will create a survival maze game and learn all about adding additional features to the game, such as audio, special effects, and AI, using Blueprints. Finally, you will learn how to build a multiplayer game that is playable over a network with other players. By the end of this book, you will have completed three awesome projects and be equipped with the knowledge and skills to create complex games with AI, amazing interfaces, immersive environments, and exciting multiplayer experiences.

What you will learn

Set up Unreal Engine and all of its foundational components

Add basic movement to game objects and create collision mechanism

Design and implement interfaces to extend player interaction

Create a dynamically filling inventory system along with a UI to interact with it

Add audio effects based on triggered events to various parts of the game environment

Use analytic information to tune their game values

Create complex enemy AI that can sense the world around it in a multiplayer game

Deploy your game to multiple platforms and share it with the world

Who this book is for

If you are new to game development or just staring out with Unreal Engine 4's Blueprint Visual Scripting system, then this book is for you. No prior game design or development experience is required. Basic knowledge of the Unreal Engine is preferred but not essential. Table of Contents

Getting Unreal

Understanding the Basics of Blueprints

Improving Interaction

Adding UI Elements

Adding an Inventory

Creating an Adventure

Reducing Loneliness with AI

Upgrading the Gameplay

Upgrading the AI

Adding Audio

Making it Pretty

Game Analytics, Debugging and Functional Testing

Level Streaming and World Composition

Animating the Hound

Data-Driven Gameplay

Foundations of Multiplayer

Extending the Multiplayer Setup

Adding Additional Features

Building and Publishing

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