Hands-On Game Development Patterns with Unity 2019: Create engaging games by using industry-standard design patterns with C# (English Edition)

Hands-On Game Development Patterns with Unity 2019: Create engaging games by using industry-standard design patterns with C# (English Edition)

作者
David Baron
语言
英语
出版社
Packt Publishing 版次:1
出版日期
2019年3月29日
纸书页数
242页
电子书格式
epub,pdf,mobi,azw3,txt,fb2,djvu
文件大小
3930 KB
下载次数
4835
更新日期
2023-05-20
运行环境
PC/Windows/Linux/Mac/IOS/iPhone/iPad/iBooks/Kindle/Android/安卓/平板
内容简介

Write maintainable, fault-tolerant, and cleaner game code by understanding the standard development patterns and battle-tested practices

Key Features

Get up to speed with the different game development anti-patterns

Explore popular patterns such as Observer, Singleton, State, and Factory

Leverage the power of C# coding to create robust architectures for your game projects

Book Description

Traditional building blocks of a robust architecture, such as design patterns, cannot be applied in Unity without being adapted to the engine's unique way of functioning. With this book, you'll not only get up to speed with design patterns that are currently used by professional game programmers in indie, mobile, and AAA studios, but also examine the anti-patterns.

The book begins by explaining Unity Engine's architecture and demonstrates how you can use it for designing games. This will include understanding its fundamental aspects, which will help you in making better technical decisions. You'll then learn about the game industry's most popular software design patterns and delve into classic patterns such as Singleton; modern patterns such as Event Bus; and even rare patterns such as the Spatial Partition. Right from exploring the initial concepts through to their implementation, you'll learn every detail in the context of common industry use cases. All along, you'll discover tried and tested software development patterns with Unity using C#. Finally, the book will cover the dark side of design patterns by exposing recognizable patterns that tend to emerge in codebases and have an unexpected negative impact.

By the end of this book, you will have developed the skills you need to build exciting games with Unity using industry-standard development patterns.

What you will learn

Discover the core architectural pillars of the Unity game engine

Learn about software design patterns while building gameplay systems

Develop the skills you need to recognize anti-patterns and understand how to prevent them from affecting your codebase

Get to grips with managing a growing codebase

Gain a thorough understanding of Unity's API by writing well-designed code

Explore tips and tricks from professional game developers

Who this book is for

This book is for game developers who want to get hands-on with industry-standard software development patterns and techniques to create engaging and exciting games with Unity 2019. Basic knowledge of Unity development is necessary to make the most out of this book. Prior experience with C# will also be helpful.

Table of Contents

Engine & Game Architectures

Game Loop and Update Method

Prototype

Factory

Abstract Factory

Singleton

Strategy

Command

Observer

State

Visitor

Facade

Adapter

Decorator

Event Bus

Service Locator

Dependecy Injection

Object Pool

Spatial Partition

The Anti-Patterns

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