Hands-On Game Development with WebAssembly: Learn WebAssembly C++ programming by building a retro space game (English Edition)

Hands-On Game Development with WebAssembly: Learn WebAssembly C++ programming by building a retro space game (English Edition)

作者
Rick Battagline
语言
英语
出版社
Packt Publishing 版次:1
出版日期
2019年5月31日
纸书页数
596页
电子书格式
epub,pdf,mobi,azw3,txt,fb2,djvu
文件大小
10835 KB
下载次数
2656
更新日期
2023-05-20
运行环境
PC/Windows/Linux/Mac/IOS/iPhone/iPad/iBooks/Kindle/Android/安卓/平板
内容简介

Make your WebAssembly journey fun while making a game with it

Key Features

Create a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentals

Get to grips with advanced game mechanics in WebAssembly

Learn to use WebAssembly and WebGL to render to the HTML5 canvas element

Book Description

Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web.

This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.

This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.

What you will learn

Build web applications with near-native performance using WebAssembly

Become familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDL

Become well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shaders

Deploy C/C++ applications to the browser using WebAssembly and Emscripten

Understand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interact

Debug and performance tune your WebAssembly application

Who this book is for

Web developers and game developers interested in creating applications for the web using WebAssembly.

Game developers interested in deploying their games to the web

Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps

C/C++ developers interested in using their existing skills to deploy applications to the web Table of Contents

Introduction to WebAssembly and Emscripten

HTML5 and WebAssembly

Introduction to WebGL

Sprite Animations in WebAssembly with SDL

Keyboard Input

Game Objects and the Game Loop

Collision Detection

Basic Particle System

Improved Particle Systems

AI and Steering Behaviors

Designing a 2D Camera

Sound FX

Game Physics

UI and Mouse Input

Shaders and 2D Lighting

Debugging and Optimization

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