Fundamentals of Computer Graphics (English Edition)

Fundamentals of Computer Graphics (English Edition)

作者
Steve Marschner、Peter Shirley
语言
英语
出版社
A K Peters/CRC Press
出版日期
2018年10月24日
纸书页数
748页
电子书格式
epub,pdf,mobi,azw3,txt,fb2,djvu
文件大小
73145 KB
下载次数
4567
更新日期
2023-06-21
运行环境
PC/Windows/Linux/Mac/IOS/iPhone/iPad/iBooks/Kindle/Android/安卓/平板
内容简介

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.

Highlights of the Fourth Edition Include:

Updated coverage of existing topics

Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures

A text now printed entirely in four-color to enhance illustrative figures of concepts

The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.

Key Features

Provides a thorough treatment of basic and advanced topics in current graphics algorithms

Explains core principles intuitively, with numerous examples and pseudo-code

Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces

Uses color images to give more illustrative power to concepts

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