Developing Creative Content for Games (English Edition)

Developing Creative Content for Games (English Edition)

作者
Greg Johnson
语言
英语
出版社
A K Peters/CRC Press 版次:第 1st 版
出版日期
2019年1月22日
纸书页数
314页
电子书格式
epub,pdf,mobi,azw3,txt,fb2,djvu
文件大小
9381 KB
下载次数
8435
更新日期
2023-06-29
运行环境
PC/Windows/Linux/Mac/IOS/iPhone/iPad/iBooks/Kindle/Android/安卓/平板
内容简介

This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.

Key Features

Provides the critical skills any good game designer should have, such as narrative, characterization, progression, challenges, world building, plot, and rewards

Using a hands-on, learn-by-doing approach, this book teaches prospective game designers how to excel in creating their own worlds and adventures without having to learn any programming or technical computer skills

Includes clear and concise chapter objectives, chapter overviews, examples, case studies, key terms and multiple in-depth analyses

Multiple case studies are provided and thoroughly analyzed so that readers will be familiar with the concepts and methodologies involved in each task

Over the course of the book, readers will develop a professional level asset for inclusion in a portfolio of work suitable for submitting to job applications

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