C++ Game Development By Example: Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming (English Edition)

C++ Game Development By Example: Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming (English Edition)

作者
Siddharth Shekar
语言
英语
出版社
Packt Publishing 版次:1
出版日期
2019年5月3日
纸书页数
420页
电子书格式
epub,pdf,mobi,azw3,txt,fb2,djvu
文件大小
14663 KB
下载次数
6413
更新日期
2023-05-20
运行环境
PC/Windows/Linux/Mac/IOS/iPhone/iPad/iBooks/Kindle/Android/安卓/平板
内容简介

Explore modern game programming and rendering techniques to build games using C++ programming language and its popular libraries

Key Features

Learn how you can build basic 2D and complex 3D games with C++

Understand shadows, texturing, lighting, and rendering in 3D game development using OpenGL

Uncover modern graphics programming techniques and GPU compute methods using the Vulkan API

Book Description

Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++.

C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games.

By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.

What you will learn

Understand shaders and how to write a basic vertex and fragment shader

Build a Visual Studio project and add SFML to it

Discover how to create sprite animations and a game character class

Add sound effects and background music to your game

Grasp how to integrate Vulkan into Visual Studio

Create shaders and convert them to the SPIR-V binary format

Who this book is for

If you’re a developer keen to learn game development with C++ or get up to date with game development, this book is for you. Some knowledge of C++ programming is assumed. Table of Contents

C++ Concepts

Mathematics and Graphics Concepts

Setting Up Your Game

Creating your game

Finalizing your Game

Getting started with OpenGL

Building on the game objects

Enhancing your game with Collision, loop, and Lighting

Getting started with Vulkan

Preparing the Clear Screen

Creating Object Resources

Drawing Vulkan Objects

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